Appearance
question:In this task, you will be given a short story. One sentence from the story is chosen. Consider the likely emotions of the participants in the sentence and those affected by it. Is any of these emotions caused by the sentence? You should write your answer in the form " A >Causes> B". Try to use phrases and sentences from the story to compose your answer when possible. For the sentence describing the result, you must use the verb feel(s). Q: story: Julia had a lot of things to do that day. She had to run errands and then she had to clean the house. She left early in the morning. It took her six hours to get everything outside done. When she got home she saw that her husband had done the cleaning. selected sentence: Julia had a lot of things to do that day. A:
answer:Julia having a lot of things to do that day >Causes> Julia feels overwhelmed and busy.
question:User will you give you a task with some instruction. Your job is follow the instructions as faithfully as you can. While answering think step-by-step and justify your answer. You will be given a definition of a task first, then some input of the task. A text is given in English. Translate it from the English language to the Gujarati language. The translation must not omit or add information to the original sentence. Some of the selected beneficiaries include Self Help Groups working on Anti alcohol movement, maize value chain and marketing from Bihar, Brick making unit from Chhattisgarh, Business correspondent Sakhi and tamarind value chain and marketing and one beneficiary from Jharkhand, Manufacturing and marketing of sanitary napkins and DDU-GKY from Madhya Pradesh, Manufacturing and marketing of solar panels and lamps from Rajasthan, Pashu Sakhi (animal para vet) and DDU-GKY beneficiary from Maharashtra, Interventions for welfare of disabled persons from Tamil Nadu, External community resource person for formation of SHGs from Telangana, Dairy farm from JK and Collection and marketing of neem seeds from Gujarat. Output:
answer:કેટલીક પસંદગીના લાભાર્થીઓમાં અંગ્રેજી ભાષાથી ગુજરાતી ભાષામાં ટેક્સ્ટનું રૂપાંતર કર દો. રૂપાંતર મૂળ વાક્યમાં માહિતી ટાળવવું અથવા ઉમેરવું ન હોવુ જોઈએ. બિહારથી મકૈ વેલ્યુ ચેન અને માર્કેટિંગ ઉપર કામ કરતી સ્વ-મદદ જૂથો, છત્ત્તીસગઢથી ઈંટ બનાવનાર યુનિટ, સાકિ વેપારી વર્ગાધિકારી અને ઇમલી વેલ્યુ ચેન અને માર્કેટિંગ અને ઝારખંડથી એક લાભાર્થી, મધ્ય પ્રદેશમાં સવસ્ત્રવસત્ર નૈપ્કિન અને ડીડીયુ-જીકેવાયના ઉત્પાદન અને માર્કેટિંગ અને રાજસ્થાનમાં સોલાર પેનલ અને લેમ્પ્સના ઉત્પાદન અને માર્કેટિંગ, મહારાષ્ટ્રમાં પશુ સખી (પશુ પેરાવેટ) અને ડીડીયુ-જીકેવાય નફા મેળવનાર વ્યક્તિ, તમિલ નાડુમાં અપાંગ વ્યક્તિઓના કલ્યાણ માટેની હસ્તક્ષેપો, તેલંગાણમાં સ્વ-મદદ જૂથોની ગઠન માટેના બાહ્ય સમુદાય સંસાધન વ્યક્તિ, જે કે એને ગુજરાતમાં નીમના બીજના સંગ્રહ અને માર્કેટિંગ.
question:You are an AI assistant. User will you give you a task. Your goal is to complete the task as faithfully as you can. While performing the task think step-by-step and justify your steps. How might one describe the sentiment of this review? Why oh why is it I always leave empty handed? Probably because I can't justify the cost of the items.. Thanks for the tip on wednesday sales items.. that will at least give me a chance. I've tried on lots of clothes and I loved what I seen.. but I can't spend 130dollars on a top.. just can't do it. I want to, but I can't :( they have the most beautiful kitchen ware around. I'll probably drop some dough when I am ready to, just so I can have that unique quality that I love about anthropology in my very own kitchen.. And you know what, I'm going to spend the 50 dollars on a very chic apron too. I actually don't feel so bad about that cost.. it's usefull if you work with flour.. and I do.. I also want to redo every door handle and knob in my house in due time.. just need about a grand, and approval from the boy to put that kind of funky stuff everywhere in my house. Really though, I love checking this store out, and I would easily have more than just he one silk dress that I own, if only I could afford it. Boo. Owell, until another day :)
answer:To describe the sentiment of this review, I would perform the following steps: 1. Identify key phrases and statements that convey the user's feelings. Some examples from the text: - I always leave empty handed - Probably because I can't justify the cost of the items - I loved what I seen - I can't spend 130 dollars on a top - They have the most beautiful kitchenware around - I love checking this store out 2. Determine the general sentiment (positive, negative, or neutral) of each statement. - I always leave empty handed (negative) - Probably because I can't justify the cost of the items (negative) - I loved what I seen (positive) - I can't spend 130 dollars on a top (negative) - They have the most beautiful kitchenware around (positive) - I love checking this store out (positive) 3. Analyze the overall sentiment by considering the number of positive, negative, and neutral statements as well as their weight. In this case, there are 3 positive statements and 3 negative statements. However, the negative statements predominantly revolve around the high cost of the items, while the positive statements highlight the appreciation for the store's aesthetics and products. Overall, I would describe the sentiment of this review as "mixed." The user clearly loves the store and its products, but their dissatisfaction with the prices is a significant factor that affects their experience and purchasing decisions.
question:Here's a question: How do you figure out who wins when you play games? Here are possible answers to this question: - learn - keep score - try to win - fun - require time to be kept I believe the correct choice is "keep score", here's why: Answer:
answer:"Keep score" The primary method for determining who wins a game is by keeping score. Most games have a set of rules and a scoring system that players follow to earn points or achieve specific objectives. These points or objectives are then used to evaluate each player's performance throughout the game. By keeping track of these scores, players can determine who has performed the best and ultimately declare the winner of the game. The other options do not effectively answer the question: - "Learn" refers to understanding the game, but it doesn't directly help determine the winner. - "Try to win" is a general mindset of the players while playing the game; however, attempting to win doesn't inherently indicate who the winner is. - "Fun" describes the overall experience of playing the game, but it doesn't help identify the winner. - "Require time to be kept" alludes to a timer or time limit to the game, but that alone doesn't determine the winner without a scoring mechanism or objective to achieve.